If we simply think about games, we can think about video games. Video games, indeed is the most profound aspect that innovate the game industry. The games itself came out a long time ago, however developing in "bits" and programming games started in early 1950's. Video games were early mainstream popularity in the early period using gaming consoles. Compare to video games, computers were less developed and mostly used in business. The Introduction of the internet was slow, and there was less engagement on playing games on the computer.
The early CD games were unable to reach the popularity of the console video games and continued to discriminate from "Game" world. However, the trend of games started to change slowly as Computer showed vast development. The Window's Internet Explorer and computer multi lens through Wi-Fi and cables were able to develop computer "globalization" around the world. It promotes fast connect between other people who develop a new sort of game called "Online" Games. Online games were limited in the early period when LAN (local area network) party existed. As internet speed gets faster, Online games were possible around the world which made a huge boom. The biggest difference between online games and normal video games is "Communication". Interaction with other people and promote joyful time in virtual world make it more realistic to enjoy games. Rather a thing about playing by yourself, building your fantasy world, it will be more fascinating when building the world with others.
These Online Games were the major boom in the game industries which promote the new market in the world. Rather buying CD's or related video consoles, it only need a computer. Within Online Games, companies were able to sell certain items or beneficial to the customer related to the games. The major success of online games companies is that they were able to maintain users for long-period of time. Majority of online games are "free" to play but if people wanted to become more special in their status, they would pay money to buy things from the company. This "optimistic" way to sell things gave more advantages than console video games because it give an opportunity for users to willing to pay extra investment to decorate / upgrade their status.
One of the major examples is "World of WarCraft". This is the fantasy game where you play as a character to enjoy the virtual fantasy world. As you become a character, you will gain items, events, and other extras. These type of games promotes users to become more "stronger" within the games. Remember that online games have communication which means there will be a "society." Society is formed with weak and strong, creating competition. This applies to most of all online games. To win the competition people dedicate their times in online games or pay more money into games. These tactics were critical, and it became a worldwide method.
Smartphones and latest generation video consoles also follow this advantage to earn more money. Smartphone apps such as "Clash of Clans" is one of the examples. It is an online application where many people are playing to fight against other users. To become stronger, people pay money to buy better items / advantages to outlet others.
Online Games and its functionalities continue to promote success in the world. Many different genres came out, and many people play. The most important things about online games are that it promotes happiness with others, not only you. It breaks the old ideology of "individual" second world but forms a "new" world to the people.
I loved how you explained online games. I think you did a perfect job summing up everything that makes them so great. I play so many online games it's almost hard to imagine a world without them!
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