Friday, October 16, 2015

Famous "Good" products does not mean Good games.

          Many of you will be disappoint when you look certain games. “What the heck is this??” will be one of your minds when you see terrible games. I collect video games and related features since 12 years old, collecting widely from the late 1970’s until today. One of my major concerns and the biggest mistake in video game history is making games out of famous products such as movies, stars, comics, religion and other famous “things”.

          In the video game history, many company tries to attract people’s attention. They will do every possibility to win and sell their products to the customers so that they will increase their revenue. It was a natural habitat that companies wanted to sell their products, but the way they sell products not always seen as logical, and coherent. Many companies since the 1970s started to the road on the trend using famous products into their games.          
E.T the Extra - Terrestrial (1982)
          Let us think about this. Do you imagine that Batman or ET will exist in the Games? In the first impression, everybody will be amazed and eager to play, but this impression do not always satisfied to the customers. The expectation of customer does not match with the outcome of the game. This might be because of over expectation of the customers, but mostly due to the horrible outcome of games. These “famous product” based games frequently do not follow the storyline and the characteristic of the main character. Due to the lack of consistency to match with the orginal, there are some features that do not relate to the movie. Many companies were in a rush to win the competition and wanted to sell their products faster than others, wanting to dominate the market. There were only merely 10% out of total famous product based games were able to gain great success.

           However, this problem slowly solves as the technology improves and time passes. The increase in Graphic performance, interesting sound, good controls on consoles / games was able to touch or approach to the original theme and natural "feeling" ( the way it suppose to be). Also in the past, these advance features were unable to perform because there were less innovated / opened mind inventors, and unable to abstract from the famous product features into the Games. To this reason, they started to create their individual storylines/makeup and features that dissapointed the customers. Although there is an improvement over time, there are consistent mistakes happening. There were games where they create a unique storyline , features , and natural "feeling" that enhance or surpass the original storyline from a different product, but these “super” games do not often appear because matching the original features into the games is very difficult.
         http://www.forbes.com/sites/erikkain/2015/06/24/batman-arkham-knight-review-part-one-first-impressions/


          Most of the companies created their individual storyline and games, creating their style without relying on famous products. People use their imaginations and outcome to create games that purely based on their minds. Nintendo and Sega were one of the profounder where they use games as the model to create famous characters, storyline, and innovated themes. (Mario, Sonic, Zelda , etc …)In the past, people were determined to create a game based on the movie, comics or others but they were merely successful and failed. Today, many famous product based games are making success, but not in bigger extend than before. Good products do not mean Good games; I believe whether it is a game or other famous products, they have their way to highlight.

3 comments:

  1. Allan, I know that this admission will date me considerably, but I'm entirely familiar with that ET Atari game! My brother is three years older than I am, and our parents bought it for him since he had enjoyed the ET movie.

    That brought back memories!

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  2. As someone with little to nonexistent experience with video games, this blog post explained gaming dynamics in a simple and fun way that allowed me to understand. From what you were describing about technological changes, this sounds like a paradigm shift! Nice post

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  3. brother! have you really been collecting games since 12? that is amazing.. I might have to come by and see what kinds of games you got. Also, as Rebecca mentioned, your post is explaining the shift in customers' expectation. Good work.

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